We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover.
A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti
The robot acrobats can flip through the air and stick a landing every time. This is a prototype of the animatronic figure in Walt Disney World's Pandora: The World of Avatar
Presentation of Digitalarti's activities including many digital art interactive installations produced by Digitalarti & partner digital creators. Présentation des activités de Digitalarti.
A Real Estate VR Showroom. Combining mixed reality experiences to enable the user first person virtual expereinces while projection mapping displays location floor plans.
American Express LED light installation Coachella
Utopia by Design a projection mapping experience developed in the London Design Biennale.
Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.
Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.
A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.
Custom built generative interactive LED floor
Le Petit Chef a projection mapping project.
Immersive retro arcade gaming experience and a whole new way for groups to play - with very little skill needed. “This is one of the most multifaceted projection mapping projects we have worked on and a true technological breakthrough for the social entertainment industry. We always enjoy a challenge at Projection Artworks and we like working on immersive experiences that make people say ‘wow’. This project does exactly that”.
Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.
WERC created a digital organism, inspired by the complex patterns that exist in nature, such as flocks of birds and schools of fish. With Pixi, WERC wants to find out whether a technical natural phenomenon can imitate the complex aesthetics of nature, and whether the installation can interact with that nature. The Pixi was designed to be self-sufficient; able to survive in a natural environment. Pixies make their own choices, but they are also influenced by environmental factors from nature. Each Pixi contains a pulsating light. When we observe only a handful of Pixies, there are no discernible behavioural patterns. However, when we step back and look at them from a distance, the connections in the flock become clear and visible. A group intelligence arises that is greater than the sum of its parts.
Pixi is a light installation of Groningen based artist collective WERC, supported by the province of Drenthe (the Netherlands) commissioned by staatsbosbeheer.
Kwok’s Algorithmic Creatures based on finite subdivision, 1194D (vimeo.com/74877028) is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. The project was improved and revised into an immersive triple-screen audiovisual installation.
The entire visual is programmed and generated using Processing (processing.org/). All stages are later composed and exported using Premiere. The soundtrack is mac os and windows (re:interpretation) by + (freemusicarchive.org/music/_2810/FugaYK/mac_os_and_windows_reinterpretation).
Visual System created realtime animation graphics over interactive led floor, with cutting edge indoor tracking technology for Adidas in Paris.
Developed as a part of ongoing research into light and space, Tiles of Virtual Space is an interactive immersive installation that transforms a finite space into a vast, endless expansion using light and sound. Infinity is intended as a space for reflection and self awareness. It is founded in an idea of a technology that is not distracting us from where we are but quite the opposite. Infinity reminds us that we are here, in the present moment, and that every step taken in any direction creates new ripples of light in time, building infinite structures of light that only can be seen by looking a bit further away than our own reflection.
FLOW is an immersive interactive installation initially designed for the deep space 8k media display at ARS electronica http://export.aec.at/interplay/deep-space . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion. The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Developed with Touch Designer
This is truly amazing work. It’s also scary if you look at this through a different lens. The lens of the human looking at the living machine. Artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation.
Dance, Music, Animation and Video Mapping 360° combined all together in exciting Multimedia Show.
TUNDRA’s newest immersive experience is a large scale laser-beams installation which went unseen to public due to cancellation of Outline Festival in Moscow where it was initially planned to be exhibited. As it was specially created for this festival, we decided to name it OUTLINES. This word has a strong meaning in Russian representing the idea of stepping out of an initial grid and rising above the fundamentals by trespassing your imaginary boundaries.