Manus industrial robots

The 30 second mark is quite interesting and odd how the robots move the way they do when humans are walking bye. Manus is a set of ten industrial robots that are programmed to behave like a pack of animals. While each robot moves independently, they share the same central brain. So instead of acting in isolation, they have intertwined behaviors that ripple through the group as people walk by.

Future Interface Experiences

Over the past year I have been researching different career paths I am interested in evolving into as a creative. Its always important to love what you do and even after 20 years as a designer I continually have a fascination with learning and advancing. Future interfaces is one of those areas I am looking into and even though FUI are mainly seen in films I believe they will make there way to our daily life experiences quicker then we think.

Here are a few examples of FUI that get my creative ideas hyyypppeedddd!

@ https://vimeo.com/cantinacreative

Projection Restaurant of the Future

Nervous Structure interactive installation

Notional Field is an interactive installation that consists of a wall-mounted sculpture containing hundreds of vertical and parallel lines made of elastic cord that are projected upon with a computer-generated, interactive animation of a similar number of lines. The motion of these projected lines is ruled by a simulation, which makes them act like soft ropes, and said motion is influenced by a viewer’s movements as interpreted by a computer that surveys the scene through a video camera. Thus, the physical gestures of the participant are translated into virtual forces that affect the computer-generated lines, while the physical strings of the sculpture remain motionless. The piece revolves around the idea of interface, which is interpreted as the point of contact between two different entities, and is displayed in the work in several ways: between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); between the foreground and the background (as the projection interferes with the sculpture).

Out of Control Sound and Light installation

Sound and light installation, Atomium - Brussels -ID#2014
The “Out of Control” installation explores the question of Singularity: the inevitable rise of the Super Machine - longed-for or feared - which, according to some theorists, should occur around 2030, i.e. in the blink of an eye.

While the emergence of the first Artificial Intelligence remains a sci-fi theme, the nature and associated risks of such technology has long been a topic of reflection for authors. As early as 1946, Murray Leinster’s novel, “A Logic Named Joe”, imagined the excesses of a hypothetical global computer network capable of attaining a pseudo-conscience.

The stronger the machine, the more worrying its malfunctioning may be. “Out of Control” deals with this issue from the inside, not from the human but from the machine’s point of view, portraying the inner conflict of a faulty artificial system which suffers an external attack, unaware of what or why this has happened.

Infinity Mirror Surface to Infinity

"Infinite surface to infinity" Stand for the Spanish Agency for International Development Cooperation (AECID) in the ARCO International Contemporary Art Fair The Spanish Agency for International Development Cooperation (AECID) deploys its activity in more than 30 countries through its Technical Cooperation Offices, Cultural Centres and Training Centres.

http://88designbox.com/architecture/104-vav-by-elii-2078.html

360 Degree Sound and Light Installation

TALK - Atomium ( April to November 2016 ) Sound and light installation for the Atomium expo in Brussels with an orignal music composition of Thomas Vaquié "Each person who discovers and explores the TALK project will be immersed in a grandiose, colorful and sonic artistic experiment, and will be the witness, from inside, of a sonic and visual maelstrom symbolizing the never-ending evolution of always diverging but always communicating electronic systems." (Stéphane Beauverger) 360° compositing Benjamin Cavillac

Muhka Wall Touchscreen Wall

We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover. 

Light Leaks projection mapping

A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti

Print and Projection Storytelling

Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.

Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.

A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.

Projection mapping ping pong

Immersive retro arcade gaming experience and a whole new way for groups to play - with very little skill needed. “This is one of the most multifaceted projection mapping projects we have worked on and a true technological breakthrough for the social entertainment industry. We always enjoy a challenge at Projection Artworks and we like working on immersive experiences that make people say ‘wow’. This project does exactly that”.

Saltation - Laser + Projection mapping Audiovisual Performance

Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.

Pixi light installation

WERC created a digital organism, inspired by the complex patterns that exist in nature, such as flocks of birds and schools of fish. With Pixi, WERC wants to find out whether a technical natural phenomenon can imitate the complex aesthetics of nature, and whether the installation can interact with that nature. The Pixi was designed to be self-sufficient; able to survive in a natural environment. Pixies make their own choices, but they are also influenced by environmental factors from nature. Each Pixi contains a pulsating light. When we observe only a handful of Pixies, there are no discernible behavioural patterns. However, when we step back and look at them from a distance, the connections in the flock become clear and visible. A group intelligence arises that is greater than the sum of its parts.

Pixi is a light installation of Groningen based artist collective WERC, supported by the province of Drenthe (the Netherlands) commissioned by staatsbosbeheer.