3D Design with Virtual Reality

This looks fun, entertaining, and where we will end up with 3D design tools. But the reality of standing for days at a time to create 3D designs tires me.

Car designers at Ford are using Gravity Sketch - a 3D virtual reality tool - to help speed up the vehicle design process. “This application has the potential to help ensure we are delivering the very best vehicle designs for our customers,” comments Smith. “It moves the entire process into the world of virtual reality, giving us greater options for reviewing more models in the 3D environment to create the best possible vehicles.”

McLaren Automotive works with software start-up, Vector Suite, to fast-track sportscar and supercar design

Immersive creativity a Vision for Future of Design

Some inspiration for designers and a reminder of how quickly the world and the way we work is evolving.

Dell, Nike, Meta and Ultrahaptics push the boundaries on immersive creativity. Today, we can deliver a more natural creative canvas so designers can focus on their vision – not the technology itself. Dell Canvas is the precursor to a future that will use VR, AR, voice control, a digital canvas and haptic technology (recreating the sense of touch) all working together to let people create in more natural ways.


AR Advertising Inspiration

As devices continue to improve technology is enabling AR and VR to become more consumable. Over the past few years I have experimented with AR and VR possibilities and the potential is huge especially in the advertising space. In this post I wanted to inspire a few studies on how these technologies could be applied.



Below are a few tools that can help designers or developers get jump started into the AR space.

Designing for Augmented Reality
https://blog.prototypr.io/designing-for-ar-b276c8251c20

A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)
https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5

Unleash Your Design Skills in AR Using Torch, Sketch, and InVision
https://www.torch.app/blog/an-end-to-end-ar-prototyping-workflow-using-torch-sketch-and-invision

Manus industrial robots

The 30 second mark is quite interesting and odd how the robots move the way they do when humans are walking bye. Manus is a set of ten industrial robots that are programmed to behave like a pack of animals. While each robot moves independently, they share the same central brain. So instead of acting in isolation, they have intertwined behaviors that ripple through the group as people walk by.

Future Interface Experiences

Projection Restaurant of the Future

Nervous Structure interactive installation

Notional Field is an interactive installation that consists of a wall-mounted sculpture containing hundreds of vertical and parallel lines made of elastic cord that are projected upon with a computer-generated, interactive animation of a similar number of lines. The motion of these projected lines is ruled by a simulation, which makes them act like soft ropes, and said motion is influenced by a viewer’s movements as interpreted by a computer that surveys the scene through a video camera. Thus, the physical gestures of the participant are translated into virtual forces that affect the computer-generated lines, while the physical strings of the sculpture remain motionless. The piece revolves around the idea of interface, which is interpreted as the point of contact between two different entities, and is displayed in the work in several ways: between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); between the foreground and the background (as the projection interferes with the sculpture).

Out of Control Sound and Light installation

Sound and light installation, Atomium - Brussels -ID#2014
The “Out of Control” installation explores the question of Singularity: the inevitable rise of the Super Machine - longed-for or feared - which, according to some theorists, should occur around 2030, i.e. in the blink of an eye.

While the emergence of the first Artificial Intelligence remains a sci-fi theme, the nature and associated risks of such technology has long been a topic of reflection for authors. As early as 1946, Murray Leinster’s novel, “A Logic Named Joe”, imagined the excesses of a hypothetical global computer network capable of attaining a pseudo-conscience.

The stronger the machine, the more worrying its malfunctioning may be. “Out of Control” deals with this issue from the inside, not from the human but from the machine’s point of view, portraying the inner conflict of a faulty artificial system which suffers an external attack, unaware of what or why this has happened.

Infinity Mirror Surface to Infinity

"Infinite surface to infinity" Stand for the Spanish Agency for International Development Cooperation (AECID) in the ARCO International Contemporary Art Fair The Spanish Agency for International Development Cooperation (AECID) deploys its activity in more than 30 countries through its Technical Cooperation Offices, Cultural Centres and Training Centres.

http://88designbox.com/architecture/104-vav-by-elii-2078.html

360 Degree Sound and Light Installation

TALK - Atomium ( April to November 2016 ) Sound and light installation for the Atomium expo in Brussels with an orignal music composition of Thomas Vaquié "Each person who discovers and explores the TALK project will be immersed in a grandiose, colorful and sonic artistic experiment, and will be the witness, from inside, of a sonic and visual maelstrom symbolizing the never-ending evolution of always diverging but always communicating electronic systems." (Stéphane Beauverger) 360° compositing Benjamin Cavillac

Muhka Wall Touchscreen Wall

We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover. 

Light Leaks projection mapping

A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti

Print and Projection Storytelling

Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.

Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.

A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.