art

Friction Laser & Sound Interactive Installation

Laser & Sound Interactive Installation. Friction is a audiovisual instrument, where the audience is able to manipulate sound and visuals with hand gestures. It is composed by a structure of two frames where two face-to-face laser beams create tri-dimensional shapes.

Telestron, an immersive lighting experience and installation

As a lover and creator of interactive light installations the opening of Telestron did not disappoint. Forward thinking, experiential, but a symbolic glimpse into our future. The dark symbolism you realize in the moment as you watch two robots, interact with each other and the crowd. Shining light directly into the crowd as if to almost judge humans as we all looked up to what is going to be our future.

Show currently on display in DTLA. https://rowdtlaevents.com/event/vt-pro-telestron-and-gmunk/

Epicenter Disappear in a Forest of Lights

"The viewer enters into a totally immersive and unfamiliar dark space. His feelings are tuned.... he is trying to understand what is waiting for him, but the picture of the world is changing with light and sound. He has experienced this before... in the night forest " © SilaSveta
"You are not enjoying a piece of art, you are not being entertained by a big-scale installation and are not watching a light show. You are an unwanted witness of an unknown lighting phenomena. You are in the epicenter”
© TUNDRA

Artist Manipulates a Universe of Light and Sound with a Single Balloon

SIX DRAWINGS is a short instrumental audiovisual performance where a percussionist uses an amplified balloon as an audiovisual instrument. With a contact microphone and a MIDI pedal for effect, the performer explores different techniques to generate sounds (grinding, strokes, bubbles or breathing) and visuals in order to create a unique audiovisual composition. Sound reactive generative visuals (gives the illusion the public to be inside the instrument, inside the baloon. 

The Field of Hope immersive lighting installation

“The Field of Hope” is an immersive lighting installation of 2015 Milan EXPO China Pavilion. It is designed by Tsinghua University team led by new media artist Danqing Shi. Consisted with 30,000 metal “straws”, this “field” covers the whole exhibition area and merges with the architecture. Each straw has an LED tip with a diffuser functioning as one 3-dimensional pixel. Viewing from above those pixels form a large motion images floating on top of a wheat field. “The Field of Hope” provides visitors two perspectives to experience: 1. First person perspective: a descending slop at the entrance leads visitor to gradually merge into the “field”, as visitors going down, the relative heights of the plants grow up representing the season changes. While visiting the exhibition items embedded in the field, visitors may wonder why the light straw tips blink different colors. 2. Third Person perspective: visitors then walk up through an ascending ramp to the panorama platform at the second floor. With a broad view of the field from above, the blinking pixels now can be recognized together as one entire image rendering China’s diverse landscapes and an abstract expression of different forms of farm field.

Animated Sculpture That Melts Into Itself

This past weekend, digital-art impresario Takeshi Murata premiered new work at gallery Ratio 3's space at the Frieze art fair. The artist is known for distorting and manipulating videos into chaotic-yet-stunning pieces of colorful geometry, and while his new work, Melter 3-D, is short on color, it is undoubtedly a work of incredible form—especially as it never maintains a consistent one, despite being physical. 

Melter 3-D is by definition a zoetrope, a device that produce the illusion of motion from a rapid succession of static pictures, but it's tangible. In other words, the installation is a sculptural animation. The 3D-object itself spins, creating a kinetic effect (with the help of some strobe lights) that makes it look as if it's melting into itself. 

Murata spent months configuring the object on a computer before making a physical incarnation with a master fabricator and mechanical engineers who typically work on high-profile Hollywood CGI projects. The result is truly extraordinary, as the part-animation part-sculpture looks like an alien egg, or something otherwordly. It's as if the orb has a pulse and life of its own that doesn't totally adhere to physics. 

We've seen kinetic sculptures before, but few that look this organic and natural. If we didn't know better, witnessing this sculpture for the first time might inspire a call to Sigourney Weaver. See some photos of the work below:

Tape art & video mapping @ Faqra Street Circus

Here you can see an artistic collaboration - combining tape art (analog) and video-mapping (digital). It is a fusion of two urban art styles, which we call TAPE MAPPING... This video shows you our interactive tape mapping installation ORACLE. We created this artwork with white tape on a black canvas. Touching the center of the artwork creates changing colors. tape art created by TAPE OVER 

Ephemeral Vessels - B4BEL4B + CODAME

CODAME teamed up with B4BEL4B, an experimental art gallery and interactive modular community and event space in Oakland, California's Chinatown District. On Saturday, September 27th, they transformed the gallery to present a multimedia group art show + tech mixer where both levels of B4BEL4B Gallery were covered with live visual projections, interactive art + interfaces, light sculptures, video art, live 3D scanning, and live music + dance performances for an "Ephemeral" one night show.

SENSOR VALLEY Interactive hugging pillars

Sensor Valley by artist Daan Roosegaarde is Europe's largest interactive sensor artwork of pillars that breath light and sound in response to people. The local citizens in Assen (NL) call them 'knuffelpilaren' (hugging pillars) as they interact with human motion and touch. The city of Assen has a longstanding history with sensor technology scanning the universe. Embraced as their new cultural icon, Sensor Valley enhances local social interactions; creating a tactile landscape of people, city and light.

Interactive Installation Speed Down Machine

Interactive work by Esteban Almiron ( http://taseenb.com ) and Julia Nuesslein for the Responsive Spaces group show at Urban Spree (Berlin, 07/25/2014). Speed Down Machine is a digital playground, showing your image in a constant flux. The boundaries between reality and representation are fluid but influenced by the speed of your movements. If you slow down, you'll take control on your image. Otherwise the machine will take it.