installation

Friction Laser & Sound Interactive Installation

Laser & Sound Interactive Installation. Friction is a audiovisual instrument, where the audience is able to manipulate sound and visuals with hand gestures. It is composed by a structure of two frames where two face-to-face laser beams create tri-dimensional shapes.

Moon phases rotating kinect light installation

[#define Moon_ ] consists of 9 rotating kinect light installations. It presents different postures of moon shape, exerting new sense experiences. The audience is allowed to explore through various ways of looking and bring curiosity to the installation by watching from different angles. By thinking of the science spirit, once again, viewer can define and understand the concept of this work of their own.

Telestron, an immersive lighting experience and installation

As a lover and creator of interactive light installations the opening of Telestron did not disappoint. Forward thinking, experiential, but a symbolic glimpse into our future. The dark symbolism you realize in the moment as you watch two robots, interact with each other and the crowd. Shining light directly into the crowd as if to almost judge humans as we all looked up to what is going to be our future.

Show currently on display in DTLA. https://rowdtlaevents.com/event/vt-pro-telestron-and-gmunk/

Projection Restaurant of the Future

Nervous Structure interactive installation

Notional Field is an interactive installation that consists of a wall-mounted sculpture containing hundreds of vertical and parallel lines made of elastic cord that are projected upon with a computer-generated, interactive animation of a similar number of lines. The motion of these projected lines is ruled by a simulation, which makes them act like soft ropes, and said motion is influenced by a viewer’s movements as interpreted by a computer that surveys the scene through a video camera. Thus, the physical gestures of the participant are translated into virtual forces that affect the computer-generated lines, while the physical strings of the sculpture remain motionless. The piece revolves around the idea of interface, which is interpreted as the point of contact between two different entities, and is displayed in the work in several ways: between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); between the foreground and the background (as the projection interferes with the sculpture).

Out of Control Sound and Light installation

Sound and light installation, Atomium - Brussels -ID#2014
The “Out of Control” installation explores the question of Singularity: the inevitable rise of the Super Machine - longed-for or feared - which, according to some theorists, should occur around 2030, i.e. in the blink of an eye.

While the emergence of the first Artificial Intelligence remains a sci-fi theme, the nature and associated risks of such technology has long been a topic of reflection for authors. As early as 1946, Murray Leinster’s novel, “A Logic Named Joe”, imagined the excesses of a hypothetical global computer network capable of attaining a pseudo-conscience.

The stronger the machine, the more worrying its malfunctioning may be. “Out of Control” deals with this issue from the inside, not from the human but from the machine’s point of view, portraying the inner conflict of a faulty artificial system which suffers an external attack, unaware of what or why this has happened.

Infinity Mirror Surface to Infinity

360 Degree Sound and Light Installation

TALK - Atomium ( April to November 2016 ) Sound and light installation for the Atomium expo in Brussels with an orignal music composition of Thomas Vaquié "Each person who discovers and explores the TALK project will be immersed in a grandiose, colorful and sonic artistic experiment, and will be the witness, from inside, of a sonic and visual maelstrom symbolizing the never-ending evolution of always diverging but always communicating electronic systems." (Stéphane Beauverger) 360° compositing Benjamin Cavillac

Muhka Wall Touchscreen Wall

We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover. 

Light Leaks projection mapping

A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti

Projection mapping ping pong

Immersive retro arcade gaming experience and a whole new way for groups to play - with very little skill needed. “This is one of the most multifaceted projection mapping projects we have worked on and a true technological breakthrough for the social entertainment industry. We always enjoy a challenge at Projection Artworks and we like working on immersive experiences that make people say ‘wow’. This project does exactly that”.

Saltation - Laser + Projection mapping Audiovisual Performance

Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.

Pixi light installation

WERC created a digital organism, inspired by the complex patterns that exist in nature, such as flocks of birds and schools of fish. With Pixi, WERC wants to find out whether a technical natural phenomenon can imitate the complex aesthetics of nature, and whether the installation can interact with that nature. The Pixi was designed to be self-sufficient; able to survive in a natural environment. Pixies make their own choices, but they are also influenced by environmental factors from nature. Each Pixi contains a pulsating light. When we observe only a handful of Pixies, there are no discernible behavioural patterns. However, when we step back and look at them from a distance, the connections in the flock become clear and visible. A group intelligence arises that is greater than the sum of its parts.

Pixi is a light installation of Groningen based artist collective WERC, supported by the province of Drenthe (the Netherlands) commissioned by staatsbosbeheer.

Immersive triple-screen audiovisual installation

Kwok’s Algorithmic Creatures based on finite subdivision, 1194D (vimeo.com/74877028) is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. The project was improved and revised into an immersive triple-screen audiovisual installation.

The entire visual is programmed and generated using Processing (processing.org/). All stages are later composed and exported using Premiere. The soundtrack is mac os and windows (re:interpretation) by + (freemusicarchive.org/music/_2810/FugaYK/mac_os_and_windows_reinterpretation).

Infinity Virtual Space Installation

Developed as a part of ongoing research into light and space, Tiles of Virtual Space is an interactive immersive installation that transforms a finite space into a vast, endless expansion using light and sound. Infinity is intended as a space for reflection and self awareness. It is founded in an idea of a technology that is not distracting us from where we are but quite the opposite. Infinity reminds us that we are here, in the present moment, and that every step taken in any direction creates new ripples of light in time, building infinite structures of light that only can be seen by looking a bit further away than our own reflection. 

FLOW immersive interactive installation

FLOW is an immersive interactive installation initially designed for the deep space 8k media display at ARS electronica http://export.aec.at/interplay/deep-space . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion. The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Developed with Touch Designer

Data Sculptures through machine learning algorithms

This is truly amazing work. It’s also scary if you look at this through a different lens. The lens of the human looking at the living machine. Artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. More at http://refikanadol.com/