interactive

Moon phases rotating kinect light installation

[#define Moon_ ] consists of 9 rotating kinect light installations. It presents different postures of moon shape, exerting new sense experiences. The audience is allowed to explore through various ways of looking and bring curiosity to the installation by watching from different angles. By thinking of the science spirit, once again, viewer can define and understand the concept of this work of their own.

HoloLens immersive mixed reality experience

About two years ago I led a team researching deep into the field of AR and VR. Simple focus was how we could apply it into enterprise supply chains. I love seeing Microsoft and Google pushing these concepts forward leading us away from desktop computers and into headset focused interactions.

HoloLens 2 offers the most comfortable and immersive mixed reality experience available, with industry-leading solutions that deliver value in minutes-all enhanced by the reliability, security, and scalability of cloud and AI services from Microsoft. Discover more: https://www.microsoft.com/en-us/hololens/ For audio description version: https://youtu.be/NtRGESjKT6M

Telestron, an immersive lighting experience and installation

As a lover and creator of interactive light installations the opening of Telestron did not disappoint. Forward thinking, experiential, but a symbolic glimpse into our future. The dark symbolism you realize in the moment as you watch two robots, interact with each other and the crowd. Shining light directly into the crowd as if to almost judge humans as we all looked up to what is going to be our future.

Show currently on display in DTLA. https://rowdtlaevents.com/event/vt-pro-telestron-and-gmunk/

3D Design with Virtual Reality

This looks fun, entertaining, and where we will end up with 3D design tools. But the reality of standing for days at a time to create 3D designs tires me.

Car designers at Ford are using Gravity Sketch - a 3D virtual reality tool - to help speed up the vehicle design process. “This application has the potential to help ensure we are delivering the very best vehicle designs for our customers,” comments Smith. “It moves the entire process into the world of virtual reality, giving us greater options for reviewing more models in the 3D environment to create the best possible vehicles.”

McLaren Automotive works with software start-up, Vector Suite, to fast-track sportscar and supercar design

Immersive creativity a Vision for Future of Design

Some inspiration for designers and a reminder of how quickly the world and the way we work is evolving.

Dell, Nike, Meta and Ultrahaptics push the boundaries on immersive creativity. Today, we can deliver a more natural creative canvas so designers can focus on their vision – not the technology itself. Dell Canvas is the precursor to a future that will use VR, AR, voice control, a digital canvas and haptic technology (recreating the sense of touch) all working together to let people create in more natural ways.


Projection Restaurant of the Future

Nervous Structure interactive installation

Notional Field is an interactive installation that consists of a wall-mounted sculpture containing hundreds of vertical and parallel lines made of elastic cord that are projected upon with a computer-generated, interactive animation of a similar number of lines. The motion of these projected lines is ruled by a simulation, which makes them act like soft ropes, and said motion is influenced by a viewer’s movements as interpreted by a computer that surveys the scene through a video camera. Thus, the physical gestures of the participant are translated into virtual forces that affect the computer-generated lines, while the physical strings of the sculpture remain motionless. The piece revolves around the idea of interface, which is interpreted as the point of contact between two different entities, and is displayed in the work in several ways: between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); between the foreground and the background (as the projection interferes with the sculpture).

Out of Control Sound and Light installation

Sound and light installation, Atomium - Brussels -ID#2014
The “Out of Control” installation explores the question of Singularity: the inevitable rise of the Super Machine - longed-for or feared - which, according to some theorists, should occur around 2030, i.e. in the blink of an eye.

While the emergence of the first Artificial Intelligence remains a sci-fi theme, the nature and associated risks of such technology has long been a topic of reflection for authors. As early as 1946, Murray Leinster’s novel, “A Logic Named Joe”, imagined the excesses of a hypothetical global computer network capable of attaining a pseudo-conscience.

The stronger the machine, the more worrying its malfunctioning may be. “Out of Control” deals with this issue from the inside, not from the human but from the machine’s point of view, portraying the inner conflict of a faulty artificial system which suffers an external attack, unaware of what or why this has happened.

Light Leaks projection mapping

A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti

Print and Projection Storytelling

Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.

Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.

A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.

Projection mapping ping pong

Immersive retro arcade gaming experience and a whole new way for groups to play - with very little skill needed. “This is one of the most multifaceted projection mapping projects we have worked on and a true technological breakthrough for the social entertainment industry. We always enjoy a challenge at Projection Artworks and we like working on immersive experiences that make people say ‘wow’. This project does exactly that”.

Saltation - Laser + Projection mapping Audiovisual Performance

Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.

Pixi light installation

WERC created a digital organism, inspired by the complex patterns that exist in nature, such as flocks of birds and schools of fish. With Pixi, WERC wants to find out whether a technical natural phenomenon can imitate the complex aesthetics of nature, and whether the installation can interact with that nature. The Pixi was designed to be self-sufficient; able to survive in a natural environment. Pixies make their own choices, but they are also influenced by environmental factors from nature. Each Pixi contains a pulsating light. When we observe only a handful of Pixies, there are no discernible behavioural patterns. However, when we step back and look at them from a distance, the connections in the flock become clear and visible. A group intelligence arises that is greater than the sum of its parts.

Pixi is a light installation of Groningen based artist collective WERC, supported by the province of Drenthe (the Netherlands) commissioned by staatsbosbeheer.

Immersive triple-screen audiovisual installation

Kwok’s Algorithmic Creatures based on finite subdivision, 1194D (vimeo.com/74877028) is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. The project was improved and revised into an immersive triple-screen audiovisual installation.

The entire visual is programmed and generated using Processing (processing.org/). All stages are later composed and exported using Premiere. The soundtrack is mac os and windows (re:interpretation) by + (freemusicarchive.org/music/_2810/FugaYK/mac_os_and_windows_reinterpretation).