multitouch

Muhka Wall Touchscreen Wall

We were asked by the Museum of Contemporary Art Antwerp to create a digital wall in their newly renovated wing. The entire ground floor has been repurposed to expose the vast collection of artworks curated by the Museum. Our touch-wall pulls in data from the Ensembles.org archive, more then 10 years of carefully collected information about all the owned artworks. Applying a recognisable interactive element, we invite the museum visitor, young and old, to play and discover. 

MOMU Explorer multitouch surface

These days museums have large parts of their collection locked away in huge archives. The Fashion Museum of Antwerp (MoMu) transforms this unfortunate situation into an asset by digitally showcasing the hidden treasures of their archives to the public. Providing a dynamic view into the collections of MoMu on this enormous 10 square meter multitouch surface is taken care of by a single computer, rendering 8xHD at a resolution of 7680x2160 at 60fps. All heavy image rendering and video processing is done by a node.js CMS in combination with phantom.js running on a Linux server. The whole setup supports 80 simultaneous touches.

Interactive Media Wall

The new College Football Hall of Fame in Atlanta is a modern hybrid hall of fame and museum. The Hall’s sponsorship team partnered with Obscura Digital to create the space’s centerpiece exhibit, an interactive media wall that seamlessly blends the heritage of college football with cutting-edge technology. The “Why We Love College Football” display is a 52-foot long, multitouch interactive canvas that reacts to each visitor’s RFID lanyard to dynamically configure a personalized experience. Visitors can browse and explore an orchestrated blend of media, including tens of thousands of image, video, and sound assets that populate thirty-nine continuous screens.

 

Umpqua Retail Experiences (San Francisco Flagship Store). Inquisitive patrons are greeted with a set of projected motion graphics for the Umpqua logotype signage (powered by a 6-projector array). The exterior also includes a system of inviting information displays (The Spark Resource Center “Multiplex”) which cycles between animating modes that include transit information, weather feed, store events schedule, Twitter hooks with corresponding tweets, and short phrases designed to create intrigue for those passing by. The store space features large, multi-touch interactive walls (The Business Inspiration Wall, and The Great Wall) which tell stories of local businesses through video, stills and written content. The Product Ecosystem is an abstract universe of business objectives that customers can explore and see the many ways that Umpqua can satisfy those goals. Patrons can also browse Umpqua’s mobile offerings and get easy access to downloading apps to their devices. Source

Telstra is Australias biggest telecommunication company. In their headquarter in Melbourne they opened a brandnew showroom to display their role in the development of communication of the future. We designed and produced an interactive installation including the entire storyboard for the content. The room itself was tiled with seamless plasma screens from top almost to the bottom on three sides. All in all 39 plasmas were built into the room and created a multimedia surrounding. Visitors find themselves immersed in the stories, once the show has started. Within the chapters, visitors can interact with the content by simply touching the 270° seamless plasma-wall. Source

Oqtopus Table LCD. DISPLAX Skin Multitouch is the first large format through glass multitouch foil that offers 20, 10 or 2 independent touches. With multiple independent touches the DISPLAX Skin Multitouch can turn most any surface into an interactive playground for high performance games and manipulating images, or create a serious workspace for demanding tasks. DISPLAX is ideal for combining with an ordinary LCD or any GlassVu screen to make your storefront window interactive at all hours of the day. Source

Multitouch Skin LCD. DISPLAX Skin Multitouch is the first large format through glass multitouch foil that offers 20, 10 or 2 independent touches. With multiple independent touches the DISPLAX Skin Multitouch can turn most any surface into an interactive playground for high performance games and manipulating images, or create a serious workspace for demanding tasks. DISPLAX is ideal for combining with an ordinary LCD or any GlassVu screen to make your storefront window interactive at all hours of the day. Source

Mirror Screen LCD. DISPLAX Skin Multitouch is the first large format through glass multitouch foil that offers 20, 10 or 2 independent touches. With multiple independent touches the DISPLAX Skin Multitouch can turn most any surface into an interactive playground for high performance games and manipulating images, or create a serious workspace for demanding tasks. DISPLAX is ideal for combining with an ordinary LCD or any GlassVu screen to make your storefront window interactive at all hours of the day. Source

LG Transparent LCD. DISPLAX Skin Multitouch is the first large format through glass multitouch foil that offers 20, 10 or 2 independent touches. With multiple independent touches the DISPLAX Skin Multitouch can turn most any surface into an interactive playground for high performance games and manipulating images, or create a serious workspace for demanding tasks. DISPLAX is ideal for combining with an ordinary LCD or any GlassVu screen to make your storefront window interactive at all hours of the day. Source

Antarctic Syndrome on Mighty-Touch™ Wall. On July 1-2, the Lavra gallery in Kiev hosted a photo exhibition called Antarctic Syndrome, featuring the works of Nokian Tyres Ukraine director Igor Bogdanov. For the first time ever three Mighty-Touch™ Wall worked as a single seamless interactive screen which not only displayed the unique photos, but also allowed visitors to share them on Facebook or email them directly from the wall. Due to modularity of Mighty-Touch™ Wall any number of walls can combined into a signle panorama, leaving a free choice of an angle between the walls and thus allowing for interesting design solutions. Source

Multitouch Experience Cube. An eye-catching interactive trade show event installation. The walkable LED cube for the GRASS GmbH showcase has been the highlight at the Interzum 2011 trade show in Cologne, the international leading fair for suppliers to the furniture industry. 23 LCD displays attached inside the “Multitouch Experience Cube” formed a estimated 14 meter long multitouch wall. Inside visitors experienced a interactive product show controlled via iPhone app and moderated by a host. For this a interconnected real-time 3D rendering visualization including 3D Sound has been programmed in collaboration with “Realtime Department”. The application itself has been developed in Ventuz – a real-time 3D authoring software. As a final touch a custom designed LED ceiling has been fitted inside the interactive installation. The 3D visualizations created especially for the LED ceiling reacted upon the visitors interactions with the multitouch LCD displays and intensified the unique spatial sensations inside the “Multitouch Experience Cube”. Source

ring°wall - The two-piece ring°wall consists of a LED display and a multitouch information-wall and impresses by its size: a total surface of 425 square meters, which equals more than 6000 computer displays, is the biggest of its kind. An interactive World emerges out of 34 million pixels generated by 15 high definition projectors and is supported by 30 directional speakers. Multitouch sensors basing on laser technology, convert the usage of the natural user interface into an experience. By direct touching, more than 80 users can simultaneously get informed about news and activities around the ringworld.

Multitouch Experience Cube an eye-catching interactive trade show event installation. The walkable LED cube for the GRASS GmbH showcase has been the highlight at the Interzum 2011 trade show in Cologne, the international leading fair for suppliers to the furniture industry.

T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain.

LiquiData is a multitouch application to explore your personal movement profile and to show other people engaging places by adding photos and comments with the help of your smartphone. It can be seen as a rating system that offers people the possibility to discover new spots in an unknown surrounding e.g. during a city-visit.