projectionmapping

Projection Restaurant of the Future

360 Degree Sound and Light Installation

TALK - Atomium ( April to November 2016 ) Sound and light installation for the Atomium expo in Brussels with an orignal music composition of Thomas Vaquié "Each person who discovers and explores the TALK project will be immersed in a grandiose, colorful and sonic artistic experiment, and will be the witness, from inside, of a sonic and visual maelstrom symbolizing the never-ending evolution of always diverging but always communicating electronic systems." (Stéphane Beauverger) 360° compositing Benjamin Cavillac

Light Leaks projection mapping

A scattered array of dozens of mirror balls reflect light from multiple projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience. Locations in video are La Gaîté Lyrique (2014) and Day for Night Festival (2017). See more footage from CLICK Festival (2013) https://vimeo.com/66167082 Light Leaks (2013) by Kyle McDonald and Jonas Jongejan Sound design by Robert Clouth Produced by Juliette Bibasse Video by Kyle McDonald and Francis Cheetham Video editing by Olmo Parenti

Print and Projection Storytelling

Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.

Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.

A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.

Projection mapping ping pong

Immersive retro arcade gaming experience and a whole new way for groups to play - with very little skill needed. “This is one of the most multifaceted projection mapping projects we have worked on and a true technological breakthrough for the social entertainment industry. We always enjoy a challenge at Projection Artworks and we like working on immersive experiences that make people say ‘wow’. This project does exactly that”.

Saltation - Laser + Projection mapping Audiovisual Performance

Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.

FLOW immersive interactive installation

FLOW is an immersive interactive installation initially designed for the deep space 8k media display at ARS electronica http://export.aec.at/interplay/deep-space . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion. The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Developed with Touch Designer

Live Data Sculpture Installation

In mathematics, the inclusion map of one space into another is denoted by the lowercase iota. Light is the single element which can be perceived by the eye. Iota is a led installation inspired by light physics and a research to find the origin of geometry. Corresponding to the focus of the observer, the nature of light and its different phenomena can be seen beyond the perceptivity of the human mind and attempts to translate them into a unified, non-spatial form.

Primary forms interactive installation

Primary Forms is a graphic study of some of nature’s beautiful, dramatic and recurring forms. Twists of smoke. Swimming fish. Rotating galaxies. Collapsing stars. Storm winds. Can we capture the essence of these forms in simple maths or do we just strive to see the familiar? The piece was first shown as a large-scale interactive installation at Day For Night festival in Houston, 2015.

Immersive boarding environment

Projet créé dans le cadre du cours EDM4606 - Environnements immersifs et interactivité de l'UQAM. Project created for class EDM4606 - Immersive environments and interactivity at UQAM. Fait avec/Made with: Touch Designer Max-MSP Par/Made by: Mathieu Désilets, Salim Lounis et Jean-Claude Macena Remerciements/Thanks to: Jean-François Renaud Patrice Coulombe Abderrahman Ourahou

Interactive Volumetric Fog Display

SIGGRAPH Asia 2015 Emerging Technologies We present a novel 3D display that applies projection mapping to a non-planar and reconfigurable fog screen, thus enabling interactive visual contents to be displayed at multiple depth levels. Users can perceive three-dimensionality naturally and interact with the unencumbered images by touching them directly in mid-air. The display can also be used in mixed reality settings where physical objects can co-exist and interact with virtual objects in physical space in real time. It does not require special glasses, head-mounted devices or eye/head-tracking, while allowing high-resolution, full-color 3D image to be observed from wide viewing angles by many people at the same time. Most importantly, our immaterial, mid-air display will allow users to intuitively touch and manipulate virtual objects in 3D under marker-free and barrier-free settings, which will open up immense tangible and creative interaction possibilities.

Basilika Projection Mapping

The State Textile and Industry Museum »tim« in Augsburg is a wonderful place to dive into the worldwide history of the textile industry. Fashion always has been a big thing in the history of mankind but the conditions for the workers have been and still are pretty questionable: Sweat, blood, dust, noise, chemicals, mechanical power and lots more of raw materials are processed in huge numbers. An abandoned building called »Basilika« is one of the last remaining, not yet affected by the gentrification, contemporary witnesses of a time when Augsburg was a big player in the textile industry and it is placed vis-a-vis the »tim«. In the context of an artist intervention for the fifth anniversary of the museum we created an audiovisual installation for this building. The performance show takes about 10 minutes and is divided into two very opposed parts: The first part interpretes aspects of the production process, is black and white and pretty noisy. It is controlled in realtime by an original punch card that normally is used to weave a towel with the lettering »Made in Augsburg« on a loom. The second part is colorful, enjoyable and with a very contemporary style even though the footage are patterns of cloth from 1806 to 1988 which we digitalized for the project. For the sounddesign we use samples of original weaving machines and analog synthesizers. The artwork tries to illustrate the schizophrenia of the industry that is still pervasive although far away for most of us.