projectmapping

Constellations Geometric Light Projection

CONSTELLATIONS Audio visual installation for public spaces, produced by Studio Joanie Lemercier.

Projection Restaurant of the Future

360 Degree Sound and Light Installation

TALK - Atomium ( April to November 2016 ) Sound and light installation for the Atomium expo in Brussels with an orignal music composition of Thomas Vaquié "Each person who discovers and explores the TALK project will be immersed in a grandiose, colorful and sonic artistic experiment, and will be the witness, from inside, of a sonic and visual maelstrom symbolizing the never-ending evolution of always diverging but always communicating electronic systems." (Stéphane Beauverger) 360° compositing Benjamin Cavillac

Print and Projection Storytelling

Screen-printed illustrations spring to life when touched, as conductive ink triggers a host of playful digital animations – a mix of informative and charming content, from product information to brand stories to chasing ducks.

Pushing the boundaries of storytelling within a space, the installation makes it fun and engaging, putting ideas before hardware.

A total of 48 interactions and over 100 unique animations make up the broad spectrum of content on the stand, from simple sound toys to more complex exchanges that layer projection mapping and movement around a physical space.

Saltation - Laser + Projection mapping Audiovisual Performance

Projection mapping using a laser projector of 30,000 pixels to analyze the characteristics of the exterior wall of the building. The projected image is given to the space to give a formative beauty of the dotted surface, and a high output. The laser device extends the planar screen into a three-dimensional space for a visual effect. Expressing content as a synesthetic experience, technology and art, future and culture, experimentation. Progressive, and other keywords are expressed metaphorically through points, lines, faces, and light. To this end, images, lasers, and music are linked together and interact organically.

Magic Carpets Interactive Installation

Interactive Generative and interactive virtual-reality installation. Magic Carpets 2016 is a giant luminous carpet projected on the floor inside of the MK Center. This carpet is made of different virtual and multicolore graphic scenes inspired by emblematic forms associated to urban landscapes in Milton Keynes which are very constructivist. The artwork beneficiates of a musical display specially created for the installation and composed by Ray Lee. The visitors will be able to carry small aluminium spheres generating the music. By using presence sensors the installation is interactive. In a visual way this fluent universe is impacted by the visitors' movements. The moves modify the elements' trajectory under the feet drawing a new composition which remains stunning. Like a giant kaleidoscope the spectator is immersed in a world of colors, moving forms and travels into an imaginary and poetic game of optical illusions.

Virtual reality doors

"If the doors of perception were cleansed, everything would appear to man as it is, infinite." 
Doors is an ongoing research work from our R&D department. Between reality and virtuality, we are playing with the feeling of perception and infinite space. In this setup we had a real time anamorphic custom software computing the perspective of the nearest person. Through a 4 channel immersive and 3D spatialized sound, people could experience and discover virtual audioreactive landscapes by simply moving in space. thecreatorsproject.vice.com/blog/virtual-door-installation and thecreatorsproject.vice.com/fr/blog/virtual-door-installation

Infinity immersive environment

Infinity’ is an immersive environment project by Refik Anadol. Project is an integral part of artist’s ongoing ‘Temporary Immersive Environment Experiments’ which is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world. In this project ‘infinity’ chosen as a concept,a radical effort to deconstruct the framework of this illusory space and transgress the normal boundaries of the viewing experience to set out to transform the conventional flat cinema projection screen into a three dimensional kinetic and architectonic space of visualisation by using contemporary algorithms. Light is the major element in the experiment, used to blur and interconnect the boundaries between the two realms actual/fictional and physical/virtual. It signifies the threshold between the simulacrum space created by the projection technology, and the physical space where the viewer stands. The experiments will discuss the inherent spatial qualities of immersive virtual environments and their effect on the embodied person. Through the presented framework, the experiments intends to question the relativity of perception and how it informs the apprehension of our surroundings. Rather than approaching the medium as a means of escape into some disembodied techno-utopian fantasy, projects sees itself as a means of return, i.e. facilitating a temporary release from our habitual perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly. 

Nature through waves immersive interactive installation

FLOW is an immersive interactive installation initially designed for the deep space 8k media display at ARS electronica http://export.aec.at/interplay/deep-space . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion. The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Developed with Touch Designer http://www.designboom.com/art/maotik-flow-ars-electronica-linz-austria-real-time-data-11-08-2016

Basilika Projection Mapping

The State Textile and Industry Museum »tim« in Augsburg is a wonderful place to dive into the worldwide history of the textile industry. Fashion always has been a big thing in the history of mankind but the conditions for the workers have been and still are pretty questionable: Sweat, blood, dust, noise, chemicals, mechanical power and lots more of raw materials are processed in huge numbers. An abandoned building called »Basilika« is one of the last remaining, not yet affected by the gentrification, contemporary witnesses of a time when Augsburg was a big player in the textile industry and it is placed vis-a-vis the »tim«. In the context of an artist intervention for the fifth anniversary of the museum we created an audiovisual installation for this building. The performance show takes about 10 minutes and is divided into two very opposed parts: The first part interpretes aspects of the production process, is black and white and pretty noisy. It is controlled in realtime by an original punch card that normally is used to weave a towel with the lettering »Made in Augsburg« on a loom. The second part is colorful, enjoyable and with a very contemporary style even though the footage are patterns of cloth from 1806 to 1988 which we digitalized for the project. For the sounddesign we use samples of original weaving machines and analog synthesizers. The artwork tries to illustrate the schizophrenia of the industry that is still pervasive although far away for most of us. 

Artist Manipulates a Universe of Light and Sound with a Single Balloon

SIX DRAWINGS is a short instrumental audiovisual performance where a percussionist uses an amplified balloon as an audiovisual instrument. With a contact microphone and a MIDI pedal for effect, the performer explores different techniques to generate sounds (grinding, strokes, bubbles or breathing) and visuals in order to create a unique audiovisual composition. Sound reactive generative visuals (gives the illusion the public to be inside the instrument, inside the baloon. 

Interactive installation synchronized with sound and silhouettes

WIDE/SIDE exhibition at GNRation gallery João Martinho Moura. WIDE / SIDE, which represents the body, inter-connected, whose silhouette is captured by sensors, promoting immersive experiences, using fast light beams projected in a number of vertical bars that form a kinetic sculpture prepared specifically for GNRation Gallery space. The body is represented digitally in an abstract space and generatively changed in time. The interaction is synchronized with sound atmospheres, which react to the lines generated by the silhouettes, and their movement.